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New FarCry 2 Interview E-mail
Thursday, 14 February 2008
The Dev team over at Ubisoft have again released another Q&A that the community has requested. Their request was based upon questions asked about the PC and console versions, thus, due to the amount of queries and questions, some were answered!

by René “Arres” Valen
Far Cry 2 Community Developer

In a prior
video post, our Producer LP asked for your questions regarding the PC and console versions of Far Cry 2. In today’s update, our dev team answer some of those questions. Please note that due to the volume we were unable to answer every single one.

Dominic Guay – Technical Director

Will Far Cry 2 be the same game for all platforms? (posted by Achilles)

--It will be the same game. We push to make use of each platform’s specific strengths, to offer the best possible quality for each player. We do not hesitate to make selected things differently if it is for the better, say for controls or user interface for example. But at the core, it is the same game experience, with the same game features and the same game world.

Will the console editions come with a level editor? (posted by man_o_brass)

--The game will ship with a level editor/map maker. There will be a PC level editor and a console level editor and although a bit different, they share most of the functionalities. Without a doubt, the map maker in Far Cry 2 is beyond what anyone’s seen both on PC and consoles in terms of its functionality and ease of use.

Can't remember if this has been discussed, use of Physx hardware? (posted by bren2106au)

--No Physx hardware. However, the engine and game makes extensive use of multi core or multi GPU systems.

Clint Hocking – Creative Director

What kind of maintenance/repair will be required to keep guns working properly? (posted by man_o_brass)

-- Guns don't require ongoing maintenance. The reliability simulation of fire-arms is limited to a constant slow degrading of the weapon over time and through use. The longer you have a weapon and the more you use it, the more likely it will be to misfire. When a misfire occurs, you are forced to either switch weapons or to un-jam the weapon (or in the case of rockets or grenades that fail to launch - you better run). Over the course of the game the player is able to acquire field manuals for each of the game's weapons. These manuals effectively slow the deterioration of the players weapons, making them last longer, and making them less likely to misfire.

It seems we'll be out in the wilderness for a long time. Will we be required to eat? Drink? (posted by man_o_brass)

-- No. We didn't simulate the need to eat and drink, however, we have fresh food and water pick-ups liberally scattered around the world that act to restore a small amount of health.

More info or comment on this in Forums

Last Updated ( Wednesday, 21 April 2010 )
 

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