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Five Things That Cevat Yerli Looks For in a FPS
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Monday, 07 January 2008
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An interview was held by Newsweek, whom asked Crytek's CEO Cevat Yerli in one of their 'Make or Break' episodes to list five things a FPS ought to have and to whom did it right. I think this is an excitingly absorbing exploration into the mind of one of the greastest videogame developers, and it is a vital piece of info for those seeking to become a videogame director/developer
Who did it right: Call of Duty 4 puts me on an adrenaline-filled roller coaster ride and makes me feel like the hero. For story and characters, I would go with the Metal Gear Solid series--it delivers a multi-layered and intricate storyline that serves as a major motivation for me.
3. Let me do cool stuff
Why it matters: I'm guessing this is one of the biggest reasons people play games--you get to do so many super-human things. But there are some things that can break that experience: Falling to my untimely death because I pressed the wrong button is not cool; doing a jump puzzle for the 10th time because I missed the last jump by a centimeter isn’t either. I want to do cool things and avoid doing steps over and over again because they are conventions.
I applaud Assassin's Creed for making a bold design decision to make the controls easier. Climbing and free running across the rooftops does not force me to mash buttons, and if I tell Altair to jump he does so as spectacular as possible. Tomb Raider relied on me to learn prolonged jump sequences by trial and error- and don’t get me wrong, back then I loved it. I think the Chinese wall section will be imprinted into my muscle memory forever, but times have changed. More info in forums
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Last Updated ( Tuesday, 08 January 2008 )
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