It seems the PS3 is a truly powerful and complex machine as Technical Director Dominic Guay recently explained and dicussed on how it's difficult to program videogames on the PS3. As According to the article released on CVG, the Dev team is running into some trouble with the PS3's architecture, while developing FC2 for the PS3 platform. Altough the team admires and acknowledges the power of the PS3 and its complex architechure, yet it seems to give a hard time for the PS3 team. Furthermore, the article goes on to talk about Blue-Ray, the PS3's potencial of being a great platform for FC2 to be released on.
QUOTE:
One thing that we realized pretty quickly as we started R&D on PS3, was that the hardware architecture had a very nice fit with some of our technical design decisions. We were positively surprised by how efficient the SPUs (the Cell processing units) were to do such things as run our vegetation simulation, our animations or our physics systems. So while it did require quite a bit of R&D to understand how to use the system correctly, once we started having results we saw that it was a very capable console and that FC2 could run on it."
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The PS3 version, unsurprisingly, won't match top spec PCs. "However, the notable area where we had to make some tradeoffs is in some assets resolution which had to be brought down from the higher end PC configurations due to memory size difference. However, the good new is that since PS3 players are not outputting over the top resolutions like high end PC users, this is not a big deal. It's somewhat proportional to our video resolution output."
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