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Crysis will have four amazing multiplayer modes. Each will require different tactics and play styles. Let me go over a few of the major features which Crysis will have...

Classes: Crysis will support a new class system which will be more customisable and which will allow players freedom of choice. You'll be able to mix and match weapons and abilities so you can play how you want. For example, some may want to be a medic and sniper while others would like to be an engineer while using a rocket launcher.

Componant Damage: Tanks and Jets will no longer rule the battlefield thanks to Crysis and it's componant damage system. In past games, vehicles would simply have 'health' style meters which when empty, would cause the vehicle to explode.

Crysis avoids this by taking a more complex but realistic approach. Let's take a helicoptor for example, shooting it's back rotor will send it into a violent spin and will most likely cause it to crash into the ground. However, like in real-life, helicopters don't always explode when they crash, it depends on how it crashes and where it crashes.

This all new componant damage system will make it more realistic and a lot more fun. It also gives vehicle users a second chance as they won't automatically die when they crash.

Vehicles: All multiplayer modes will have vehicles, but only the 'Power Strugle' mode will support all of them. Vehicles won't be as ruling unlike in many other games where vehicles dominate infantry.

The reason for this is a combination of things, componant damage being one and 'choice' being the other. Infantry can be much more useful and fun than many vehicles (thanks to great weapons and the nano-suit). So jumping in a vehicle will no longer be an automated habit.

Below are descriptions of the four multiplayer game modes...


Tactical Deathmatch
This multiplayer mode is to please those who just enjoy jumping into a server and going crazy. In this mode there are no teams or any main objectives. However there may be player based objectives, but not much is known. The reason this mode and most of the others have the word "Tactical" infront of them, is simply because of all the environmental dynamics as well as the players ability to customize their tools, weapons and suit.

Tactical Team Deathmatch
This is just like the deathmatch but with teams. There may be control points and other objectives but that is unknown at this time.

Power Struggle
This is it, the multiplayer mixup we've been waiting for. This mode takes the best from a hand full of genres and creates something totally unique yet spectacular. Let me explain...

All players start the game on one of two teams with nothing more than a pistol and a basic nano-suit. The two possible teams are the US Delta Force, or the North Korean Army. After you have joined a team with your pistol and basic nano-suit, you have to fight to earn points.

These points do more than just make your name look pretty on the scoreboard. You will use these points to purchase weapons, vehicles and even whole manufacturing plants.

How you earn points is quite interesting as it will depend on what type/rank of player you killed. For example, if you're a noob and you just killed a general, then you will get more points than if he killed you. This helps with balancing so the guy who gets the vehicle first doesn't just own the whole map.

Each game in "Power Struggle" mode can last over 10 hours (5 Crysis days). If buying standard vehicles isn't enough, you can even crossbreed them with alien technology. So you can have an invisible tank or a jeep that has a mounted freeze gun rather than a 50.cal. The combinations are amazing.



You can buy weapons from where you spawn, but you can buy better weapons and vehicles at certain control points of the maps. You can buy items using your prestige points which you can earn doing all sorts of things but mainly by killing enemies. However, when you die you will lose your gun and any of your vehicles, presuming your vehicle exploded when you died.

ICMC: Rules Update, New Jury Members & New Feature (1 viewing) (1) Guest
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TOPIC: ICMC: Rules Update, New Jury Members & New Feature
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ICMC: Rules Update, New Jury Members & New Feature 4 Years ago Karma: 7  
Vital info was released by the Crysis Community regarding the Intel/Crysis Mapping Contest:

"Today we would like to inform you about a little, but still important rule change. In addition we will introduce you to two new Jury members and also present you a new very useful feature on the contest web site"

Rules Change

This is only a small adjustment to the rules page, but still it has a huge impact on the whole contest. Due to the request of the community and after discussing it internally we came to the conclusion that it should be allowed to resize the Intel logos you need to place in your level in order to participate in the contest.

With this change we can guarantee that you have full creativity on the logo placement. Please keep in mind that only re-sizing is allowed while keeping the aspect ratio, overal look and the original color scheme.

The word "size" has been removed from the following rule:

- Intel® Core™ 2 Extreme logo is not allowed to be edited or modified in terms of overall look, color scheme and aspect ratio.

New Jury Members

As you might can see on the Jury sub section of the contest web site a few of the jury members are missing. These are being added within the next couple of days. Today we would like to welcome Dan Blackstone from EA Games and Matt from the InCrysis league to the jury.

Both will rate the top10 levels in the respective categories and contribute to the overall voting of the winners with their expertize and funded knowledge of Crysis and its levels.


New Feature - Important Downloads & Tutorials

As last topic we also would like to present you a brand new feature that has been implemented into the contest homepage. It is an Important Downloads and an Important Tutorials box that store very valuable and important information for all the participants.

The Important Downloads box links to the Intel logo package which includes the logo files you would need to add to your level in order to take part in this contest. The package also includes a tutorial how to apply the logo to decals.

The Important Tutorials box consits of links to the most useful tutorials regarding this mapping contest. Official tutorials for both Singleplayer and Multiplayer level design as well as custom tutorials and a tips and tricks thread created by the community are included.


Related links:

- Intel Crysis Mapping Contest Homepage
- ICMC Rules
- ICMC - Talk @ Crymod.com

-Crysis Dev Team
 
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