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Crysis is an epic masterpiece combining the best of Science Fiction and First Person Shooters. It's the game everyones talking about, why you may ask, well, read on and you'll find out.

Crysis is the follow up to Crytek's first game and blockbuster, FarCry. Crytek has learned a lot since they made FarCry, they've learnt what was good about FarCry aswell as what was bad about FarCry.

So, what happens when you take the good, change the bad and then mix it up in to one big pot. You guessed it, you get Crysis.

Crysis will revolutionize gaming in more ways than one. It will give the gamer a whole new level of realism (thanks to the graphics) and will change what people call "immersive gameplay" (thanks to the gameplay and dynamics). Here is a summery from EA of what they say are "Key Features" of Crysis...

Key Features

  • An immersive story that puts you the player in the pivotal role to repel an alien invasion and save mankind.
  • A unique three-act structure that forces the player to use real-time armor and weapons customization to adapt to an ever changing dynamic world.
  • Encounter a compelling, frightening alien species that uses its senses intelligently and works in combination with each other to present players with the most challenging opponents yet in an FPS.
  • Enemy and ally AI utilise real-world military tactics.
  • Take control of a wide variety of land, sea and air vehicles including trucks, tanks, boats and helicopters.
  • Explore a living, dynamic world where earthquakes, breaking ice, landslides, and tornados which pose a real and an ever-present danger.

  • 32-player Multiplayer with real-time armour and weapons customization and an all new mode that combines player modification and tactical objectives.
  • Emergent gameplay; actions taken in the game affect future outcomes giving each player a unique experience.
  • Highly robust and easy to use mod toolset allow players to create their own expansive levels with game modes for both multiplayer and single player.
  • The most realistic environments, spectacular special effects, physics, game engine, lighting system and enemy AI through CryENGINE,
    Plenty more information about crysis can be found on this site, feel free to browse the other sections of Crysis-Online to learn more about Crysis.
  • European Press Event (1 viewing) (1) Guest
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    TOPIC: European Press Event
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    XxR3zD3ViLxX (Visitor)
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    Gender: Male thedevilslasher_900@yahoo.com thedevilslasher_900@hotmail.com Location: Bosnia - Sarajevo Birthdate: 1988-12-16
    European Press Event 4 Years ago Karma: 7  
    An european press event was held by Ubisoft, which was covered through the developers blog.

    By René “Arres” Valen, Community Developer

    A number of European gaming journalists (whose articles you should be seeing in gaming magazines and web sites right now!) were invited to view Far Cry 2 at the beginning of December. The event was conducted in our largest room, generally used for weekly team meetings, which was specially converted just for the day. This was the first time Far Cry 2 had been seen by the public since the Leipzig Gaming Conference last August. The room before the madness begins. It has no idea what’s in store!

    The room before the madness begins. It has no idea what’s in store!



    Phase 1 complete. Black curtains surround the room and the first HDTV is brought in.



    Just in case you forgot, this is a Ubisoft game!



    Coloured lights are set up to get everyone in the mood. “What kind of mood?” you ask? I’ll let you decide.



    The magic of AAA game development: HD monitors sitting on regular printer paper boxes!




    Huge concept art posters are brought in along with jungle plants.



    More high tech game industry magic: the poster lights are actually our desk lamps attached with rubber bands!



    Almost there…traffic is being directed.



    The game is up and running…and kimi_ puts it through a quick play test.



    This was kimi’s last week on Far Cry 2. *sniff* (I know i want to be in her seat )



    Catered food and drinks; because talking about awesome games is hard work!



    The journalists arrive and are about to be treated to a never-before-seen demo of Far Cry 2.



    From left to right: Louis-Pierre Pharand (Producer), Alexandre Amancio (Art Director), Clint Hocking (Creative Director) answer questions after the demonstration.



    Afterwards, a journalist gets a one-on-one question and answer session with Producer Louis-Pierre.



    The event is over. Now we have to get back to work on the game!



    Here are just a few of the covers that Far Cry 2 will be appearing on soon:



    Be sure to check back next week for the answers to your questions from LP’s post earlier this month.


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