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Crytek is a software devolopment team located in Coburg, Germany. Crytek was founded in 1999 by 3 passionate game & software devolopers, they are Cevat, Avni and Faruk Yerli. They released their first (full) game in 2004 titled Far Cry.

The game Far Cry was a massive success due to many aspects (which I won't go in to) but one of which was to do with CryEngine. CryEngine was massive for its day. It offered the best performance to visuals ratio of any other game at the time and probably still holds that crown.

However, just before the release of Far Cry, a police raid at Crytek studios on february 4, 2004 came close to closing Farcry devolopment. But the issue was resolved shortly after, and Crytek finshed Far Cry on track with its projected release date.

Crytek is a company dedicated to producing high quality games. However their goal with Far Cry wasn't just on producing a high quality game. But a game different from all the rest. Crytek is an industry leader in all aspects of games, from graphics to gameplay, Crytek is ultimate.

The success of Far Cry motivated them to further improve the game through patches and updates. It was then only a matter of time until they started work on a new game.

Crytek started working on CryEngine2 after the success of CryEngine1 in Far Cry. On the 30th of January (99 days before this website was launched) Crytek announced Crysis. With the same Goals as Far Cry, Crysis seems to be another unforgettable game from Crytek.

[SP] open Outcast (1 viewing) (1) Guest
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[SP] open Outcast 1 Year, 10 Months ago Karma: 0  
Hi everyone!
I thought I'd create some official newsposting for open Outcast here.
For all who don't know yet: open Outcast is an upcoming Total Conversion / Singleplayer / Adventure-genre Modification for Crysis Wars.

We released a little tech demo (Oasis) in February (that is also playable with the free Crysis Wars Trial version).

So here is a little info about the Dialogue System we've been working on during the last weeks.
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As everyone knows Crysis has a feature rich Dialogue System including support for all kinds of facial expressions and lipsync. The trouble starts though as soon as you try to make dialogues nonlinear: the integrated system only allows Dialogues which run straight from top to bottom.

Since interactive dialogues will play an important role in open Outcast we had to find a better solution. Together with our Game Designers we set up following feature list for our own implementation:
+ Dialogue flow is nonlinear (influenced by chosen options and logic / Lua scripts)
+ Dialogues are defined in XML files
+ Translation support
+ Different camera modes that are configured over a config file
+ Triggering actions that can be defined using the Flow Graph System of Crysis
+ Starting sequences and optionally resuming the Dialogue again after they finished
+ Support for Lipsync and facial expressions
+ Providing simple Flow Nodes so Leveldesigners can integrate Dialogues easily
+ Skipping lines of the dialogue

Now all of these features have been implemented, but see for yourself:



Dialogue Demonstration @ YouTube

If you are interested in the technical details or ask yourself how your mod could benefit from our system, read along in the corresponding feature on ModDB.

Successfully adding a modification of this magnitude to Crysis Wars confirmed us that we chose the right platform for our project.

A Highlight of the system are the camera modes you can see in the video below.

Camera mode Demonstration @ YouTube

The next challenge is the extension of the Quest system and support for persistence - you heard right - that would enable travelling between different regions (levels) freely without losing quest progress!

More on this to come after we implemented it.

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And another thing: We're looking for Flash Artists, GFX Programmers, Conceptual Artists, 3D Artists and, most importantly, Level Designers at the moment.
It's not like we have none (as you can see in our Screenshots) but we have not enough yet
If you're interested, take a look at the job descriptions @ ModDB and write a mail with 3-4 samples of your work to \n This e-mail address is being protected from spam bots, you need JavaScript enabled to view it '> This e-mail address is being protected from spam bots, you need JavaScript enabled to view it (if you have further questions write me a PM).
 
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