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Crysis is an epic masterpiece combining the best of Science Fiction and First Person Shooters. It's the game everyones talking about, why you may ask, well, read on and you'll find out.

Crysis is the follow up to Crytek's first game and blockbuster, FarCry. Crytek has learned a lot since they made FarCry, they've learnt what was good about FarCry aswell as what was bad about FarCry.

So, what happens when you take the good, change the bad and then mix it up in to one big pot. You guessed it, you get Crysis.

Crysis will revolutionize gaming in more ways than one. It will give the gamer a whole new level of realism (thanks to the graphics) and will change what people call "immersive gameplay" (thanks to the gameplay and dynamics). Here is a summery from EA of what they say are "Key Features" of Crysis...

Key Features

  • An immersive story that puts you the player in the pivotal role to repel an alien invasion and save mankind.
  • A unique three-act structure that forces the player to use real-time armor and weapons customization to adapt to an ever changing dynamic world.
  • Encounter a compelling, frightening alien species that uses its senses intelligently and works in combination with each other to present players with the most challenging opponents yet in an FPS.
  • Enemy and ally AI utilise real-world military tactics.
  • Take control of a wide variety of land, sea and air vehicles including trucks, tanks, boats and helicopters.
  • Explore a living, dynamic world where earthquakes, breaking ice, landslides, and tornados which pose a real and an ever-present danger.

  • 32-player Multiplayer with real-time armour and weapons customization and an all new mode that combines player modification and tactical objectives.
  • Emergent gameplay; actions taken in the game affect future outcomes giving each player a unique experience.
  • Highly robust and easy to use mod toolset allow players to create their own expansive levels with game modes for both multiplayer and single player.
  • The most realistic environments, spectacular special effects, physics, game engine, lighting system and enemy AI through CryENGINE,
    Plenty more information about crysis can be found on this site, feel free to browse the other sections of Crysis-Online to learn more about Crysis.
  • Re:Paradise MOD (1 viewing) (1) Guest
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    TOPIC: Re:Paradise MOD
    #3861
    bgavran3 (Visitor)
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    Re:Paradise MOD 3 Years, 11 Months ago Karma: 0  
    Here is a small teaser:
     
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    #3862
    Vairo (Visitor)
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    Re:Paradise MOD 3 Years, 11 Months ago Karma: 23  
    thanks for your effort
     
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    #3916
    bgavran3 (Visitor)
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    Re:Paradise MOD 3 Years, 10 Months ago Karma: 0  
    Another update is here!

    The mod has reached 20% completion! Lots of content is already inside of the mod and working.

    The best thing in it its going to be replayability. Unlike my Savanna2Jungle mod, which had replayability, but it was only 1 different cutscene, the replayabiity in this mod is going to be MUCH BIGGER. Its only 20% completed and theres like 10 different options you can choose from. Some are small and dont affect the storyine and some are really, really big and can completely change the way you play.
    For example, you get the objective to gather intel which will reveal exact hostage positions and two secondary objectives. One to stick with your team and the other one to investigate some island. After you gather the intel you get the objective to save some hostages.

    Now, you can complete all the objecitves by sticking with your team , investigating that island, gathering intelligence and saving hostages. OR you can just wander around and then if you accidentally find the hostages before gathering the intel, mod will adapt and the story will move on. Or you can stick with your team, find the hostages and then gather the intel which is pretty stupid way to play but its possible.

    Note that this are not the actual objectives from the mod but they are very, very similar.

    I have prepared some new pictures, enjoy!
     
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    #3917
    satan666 (Visitor)
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    Re:Paradise MOD 3 Years, 10 Months ago Karma: 1  
    looks amazing...

    thnx for the update Bga.... keep em coming
     
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    #3929
    bgavran3 (Visitor)
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    Re:Paradise MOD 3 Years, 10 Months ago Karma: 0  
    I, again, need one more tester.

    Requirements:
    1. You need to be regular on this forum, you need to have decent amount of posts and you need to be registered here for longer time. Basically you need to be trustworthy, as I cant give this mod to anyone.
    2. You need to have big flowgraph knowledge as there are and most likely will be some bugs that I cant solve
    3. Sandbox 2 editor basic knowledge, AI, vegetaition, objects, sound....

    Responsibilities
    1. Test the mod over and over to ensure all bugs are removed
    2. Assist in solving bugs
    3. Help with level design problems

    All of the requirements are essential. Apply in this thread and when I get a decent number of applications I will announce the "winner"
     
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    Last Edit: 2008/03/26 09:52 By .
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    #3930
    Vairo (Visitor)
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    Re:Paradise MOD 3 Years, 10 Months ago Karma: 23  
    i would go for it, too bad i am short of time, plus don't know much about Sandbox 2 Editor! Maybe someone else can try

    cheers bgavran
     
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