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The environments in Crysis will be huge. Each multiplayer map will span for many kilometres.

Crysis will be played in three main envrionments. The tropical jungle, the frozen jungle, and inside the alien ship. You will also spend a bit of time on the aircraft carrier which is positioned off the coast of the island.

Thanks to CryEngine2, Crysis will be able to display the most detailed environments ever to be seen in real-time.

This will enable Crytek to have more power over what they want the game to look like and what mood they want each scene to have. Let me go in to some more detail about each type of environment.

Re:Paradise MOD (1 viewing) (1) Guest
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TOPIC: Re:Paradise MOD
#3861
bgavran3 (Visitor)
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Re:Paradise MOD 3 Years, 11 Months ago Karma: 0  
Here is a small teaser:
 
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#3862
Vairo (Visitor)
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Re:Paradise MOD 3 Years, 11 Months ago Karma: 23  
thanks for your effort
 
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#3916
bgavran3 (Visitor)
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Re:Paradise MOD 3 Years, 10 Months ago Karma: 0  
Another update is here!

The mod has reached 20% completion! Lots of content is already inside of the mod and working.

The best thing in it its going to be replayability. Unlike my Savanna2Jungle mod, which had replayability, but it was only 1 different cutscene, the replayabiity in this mod is going to be MUCH BIGGER. Its only 20% completed and theres like 10 different options you can choose from. Some are small and dont affect the storyine and some are really, really big and can completely change the way you play.
For example, you get the objective to gather intel which will reveal exact hostage positions and two secondary objectives. One to stick with your team and the other one to investigate some island. After you gather the intel you get the objective to save some hostages.

Now, you can complete all the objecitves by sticking with your team , investigating that island, gathering intelligence and saving hostages. OR you can just wander around and then if you accidentally find the hostages before gathering the intel, mod will adapt and the story will move on. Or you can stick with your team, find the hostages and then gather the intel which is pretty stupid way to play but its possible.

Note that this are not the actual objectives from the mod but they are very, very similar.

I have prepared some new pictures, enjoy!
 
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#3917
satan666 (Visitor)
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Re:Paradise MOD 3 Years, 10 Months ago Karma: 1  
looks amazing...

thnx for the update Bga.... keep em coming
 
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#3929
bgavran3 (Visitor)
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Re:Paradise MOD 3 Years, 10 Months ago Karma: 0  
I, again, need one more tester.

Requirements:
1. You need to be regular on this forum, you need to have decent amount of posts and you need to be registered here for longer time. Basically you need to be trustworthy, as I cant give this mod to anyone.
2. You need to have big flowgraph knowledge as there are and most likely will be some bugs that I cant solve
3. Sandbox 2 editor basic knowledge, AI, vegetaition, objects, sound....

Responsibilities
1. Test the mod over and over to ensure all bugs are removed
2. Assist in solving bugs
3. Help with level design problems

All of the requirements are essential. Apply in this thread and when I get a decent number of applications I will announce the "winner"
 
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Last Edit: 2008/03/26 09:52 By .
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Re:Paradise MOD 3 Years, 10 Months ago Karma: 23  
i would go for it, too bad i am short of time, plus don't know much about Sandbox 2 Editor! Maybe someone else can try

cheers bgavran
 
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