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Crytek seems to be focused on producing a very tactical and dynamic gameplay method unlike any other. A game which provides the tools and story to allow the player to play how they see fit.

 One of the things that makes the gameplay so great are the dynamics. You have the ability to re-model the environment as well as customise your abilities and weaponry in real-time as you fight it out against koreans and aliens.

Every game claims to have "tactics", but compared to Crysis, they just don't. Below are descriptions of all the major gameplay elements in Crysis.


Gameplay Elements of Crysis

  • Natural Events & Disasters: Crytek is pushing hard to make the Crysis world more believable and exciting than any other game. The world will act and react like the real world with things like dynamic weather, physical wind, varying temperatures and disasters. What does "disasters" mean you may ask, well things like earthquakes, tornadoes and maybe tsunamis. This should make things very interesting in combination with the destructible environments.

  • Dynamic Day & Night: In all games up until now, the game would always wait for you before it progressed in time. In Crysis, the game continues on regardless of how long you are taking.
  • So, if aliens are attacking and you're not helping anyone, the situation is going to get worse and worse. But the great thing is, the game won't force you to do anything, you can do it all at your own pace or even skip certain missions. But you may suffer the consequences.

     

  • Mission Dynamics: Not all missions in Crysis are compulsary. But if you complete an optional mission, you will usually get rewarded. As well as the ability to skip some missions, the outcomes of certain missions will vary, and so the lead up to the next mission will be different both ways. You will play with squad mates during certain missions, however if one dies, you won't ever see him again and so future missions may become more difficult.
  • Interactive and Destructible Environments: This probably has the biggest effect on gameplay. It's certainly the most unique feature to Crysis. Your actions and how you fight will directly effect the environment in either a positive or negative way. If you're playing online for example, and you find a good camping spot behind a tree.
  • The next time you join a server, someone may have blown that tree up so now you will instantly have to change your tactics to adapt to the dynamic and ever changing environment.

    The AI also needs to be smart enough to adapt to this very dynamic and ever changing environment. The natural disasters mentioned above will be as destructible as you'd expect, but there's also non-natural distasters in Crysis such as nuclear bombs which can literally flaten the surrounding environment on a scale never before seen in a video game.

  • Weapon Modifications: You will have the ability to add and remove attachments such as scopes, lasers and flashlights while also having the ability to adjust what method of attack you wish to use. You may change your ammunition to a tranquilizer for a softer approach, or use explosive bullets for that little extra warmth. The combinations are almost endless and every weapon has some kind of customizable componant.

  • Vehicle Modifications: In the power struggle multiplayer mode, you'll be able to capture alien technologies and use them on your own human vehicles. You can mix and match just about anything. For example, you could replace the .50 cal machine gun on your jeep with an alien freeze ray. This will create some interesting and possibly 'odd' gameplay.

  • Nano-Muscular Suit: The year is 2020, of course there has to be some hi-tech suit. Your suit can perform many things, as long as it has the power to do so. In different situations you will require different enhanced attributes.
  • If you want to take the fast and agile approach, you would set your suit to speed as an example, but as a consequence, you will not only lose power from your suit, but you will decrease your other attributes. So it's extremely important to adjust your suit perfectly to match your tactics and the situation. The different suit functions are speed, strength, armor and cloak. I think you can work out for yourself what each function does.

  • Dynamic Story: The plot is set, but the rest is up to you. While some missions will be forced, others will be optional. Optional missions usually end with some kind of reward and they have the potential to alter the rest of the story.
  • Crysis has what the CEO of Crytek likes to call a multi-threaded storyline. This means every major character has a storyline of their own, this includes your squad mates. If you let a squad mate die for example (mentioned above), it may make your future missions a little tougher, or you may have to find an alternative to a certain task.

    Another thing about the story is this. There are no cut scenes, nor is there anyone telling you what to do (not directly or constantly anyway).

    The story will unfold around you, its your job to find out what's going on. You need to keep your eyes open and ears tuned. A squad mate may mention to another squad mate that there is a weak spot to destroying one of the alien crafts. If you don't hear what that is, your going to have to kill it the hard way. That's just one, there will be things like that the whole way through Crysis.



    Conclusion
    In conclusion, Crysis will be a huge leap ahead in terms of gameplay. It will keep the proven-to-be-fun fps formula and add a whole new level to it.

     It will be the most unique gaming experience you will have had in a long time - if not of all time. This will set the standard for pc and console games in the years to come.

    Re:SandBox 2 Editors- Tutorials (1 viewing) (1) Guest
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    TOPIC: Re:SandBox 2 Editors- Tutorials
    #2511
    Vairo (Visitor)
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    SandBox 2 Editors- Tutorials 4 Years, 2 Months ago Karma: 23  
    I have done some research and found few good Tutorials made by others so i decided to make them all up and post a small guide for noowbies. Thanks to xxxgamer from www.maxedgaming.com and a DaveTurnbull from www.crysisgamers.com

    *Using vegetation brush
    If you follow this tutorial you can't go wrong for sure

    Start up the editor and load one of your maps.

    1. Select Terrain in the rollup bar.



    2. Click on vegetation and add vegetation category.



    Then name your category trees
    3.Now with your trees category selected click on add vegetation object.



    4. Select the natural folder, Navigate to trees > jungle_tree_thin, select all

    and click open.

    now you should have this in your trees category



    5. Now click on the trees category and check that all are selected.

    now just choose your brush radius and click paint objects.

    Now just paint on your map and you will get this:



    If this is a bit too dense? to fix it go into the options for the category and set the density to 30. (for this tutorial)



    Now hit enter and paint on your map again and you should get something like this:



    *Creating Your First map

    Creating your first map



    This tutorial will show you how to create your first basic map in the sandbox editor 2.
    The maps in crysis are all based on heightmaps which are simply a flat image, with only shades of black and white in them.
    The white areas reflect the highest points, and the black areas represent the lowest points, along with everywhere in between

    Create a new map folder and file

    1.Start up the editor and select the file menu


    2.Enter a name for your map and press ok.



    3.Now you should see something like this:




    4.Adding Terrain to your map, Now we have an empty map. All we need now is some terrain to walk on. This can be easily automatically achieved.

    To create some click on the terrain menu, then select edit terrain



    5.Next, clik tools and generate terrain



    This will open up a generation window. For the purpose of this tutorial just keep the
    default settings and click ok.

    6.Now you should have something like this:



    7.Now close the terrain window by pressing ok and you will see the changes in the 3d view.



    8.Putting a surface texture on your terrain, click on the file menu and choose generate surface texture.


    a "select texture dimensions" Box will appear but for now just click ok and leave it as it is.
    After it has finished the calculations you will end up with something like this:



    You have now created your first map. To run around in it save the map. Close the editor and start it again.
    Load your map and press Ctrl-G and you will spawn in it.

    *Removing Water from your map

    1. Open the map you want to remove the water from. (or create a new one, Surface texture etc..)

    2. Go to the Terrain menu and choose Edit terrain.



    3. Choose modify and then click Remove water.



    All you have to do now before pressing ok is choose Modify and then click set water level and put it to 0 or if you wanna keep it but not so much just change it to less.

    And your map is ready!

    Wanna Create a Tornado? Here is how and what you have to do

    Turns out it is really fun to do and mess around with a tornadoes. Simple as this,
    just load up a map in the editor, this time island.cry and follow this quick tutorial.

    1. In your rollup bar navigate to Entity


    2. Now in the browser choose Enviroment> Tornado and drag it into the viewscreen.


    Now you should get a real tornado in your map, watch it and see it destroying everything what is on its way


    *Modifying Terrain

    This will help you learn how to modify your terrain!

    1. In the rollup bar select modify



    2. You can play with your brush options as well!



    3.There are 3 types of brushes you can use



    Play around and see yourself, explanation is under!

    *The Flatten brush will make any piece of terrain completely flat, at a predefined height.


    *The Smooth Brush makes sharp terrain smother and softer. Activate the smooth brush in the same menu as the flatten brush


    *The Rise/Lower Brush will allow you to increase or reduce the height of the terrain, to make natural terrain structures, like hills and Mountains. Activate the smooth brush in the same menu as the flatten brush

    We hope it will help at least for few of you guys , and once again we would like to say thank you to xxxgamer from maxedgaming.com and a DaveTurnbull from crysisgamers.com !
     
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    Last Edit: 2007/11/13 03:05 By .
     
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    #2514
    satan666 (Visitor)
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    Re:SandBox 2 Editors- Tutorials 4 Years, 2 Months ago Karma: 1  
    Great post...big thnx

    Always nice to have some basic tutorials..

    The tornado is fun to put in one of the small villages in the demo map
     
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    #2516
    Haze (Visitor)
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    Re:SandBox 2 Editors- Tutorials 4 Years, 2 Months ago Karma: 3  
    another big thanks..
     
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    #2517
    XxR3zD3ViLxX (Visitor)
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    Re:SandBox 2 Editors- Tutorials 4 Years, 2 Months ago Karma: 7  
    Great post Vai,

    I not familiar with modding that much, so this is a great start off
     
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    #2531
    UNDF_slibknot (Visitor)
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    Re:SandBox 2 Editors- Tutorials 4 Years, 2 Months ago Karma: 0  
    Gonna build my first map,thxs Vai for the tutorial.
    Looks great.

    grts UNDF-slibknot
     
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    #2533
    Vairo (Visitor)
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    Re:SandBox 2 Editors- Tutorials 4 Years, 2 Months ago Karma: 23  
    UNDF_slibknot wrote:
    QUOTE:
    Gonna build my first map,thxs Vai for the tutorial.
    Looks great.

    grts UNDF-slibknot
    Good luck with that
     
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