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The characters of a game can be a very large factor in determining the level of immersion. You simply need good characters to support a good story or else the level of enjoyment greatly diminishes. When I talk about characters, I'm referring to the personality, appearance and behavior of the various characters within a game.
Crysis Mod SDK v1.2 (1 viewing) (1) Guest
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TOPIC: Crysis Mod SDK v1.2
#3866
Vairo (Visitor)
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Crysis Mod SDK v1.2 3 Years, 11 Months ago Karma: 23  
Crysis Mod SDK v1.2 is ready for distribution, so make sure you get your hands on it tonight folks.



Get The Crysis Mod SDK v1.2 Now!



With the Crysis Patch 1.2 release yesterday the world-wide gaming community received their long awaited update. Today we are happy to please the modding community with the release of the second Mod Software Development Kit for the award-winning FPS Crysis.





Mod SDK - Description

The first version of the SDK came with tools and assets the modders require to get their own creations exported into the Sandbox2 Editor which allows them to create complete new levels and modifications with outstanding content.



The Mod SDK v1.2 is the second release and includes the highly anticipated game source code of Crysis. With this code it is possible to implement your own functionalities and brand new features into the game and share it with the community.



In addition we also re-worked the installer to fix some problems and to make the whole installation process more comfortable to you. We also implemented the Softimage|XSI Mod Tool as separate zipped file that comes with example assets for you to work with.



To download the file, simply follow this link: Download Crysis Mod SDK V1.2.





Mod SDK v1.2 – Changelog

The list below represents the latest changes you will find in this SDK version:



Fixes:

Fixed: Folder structure issue with SDK_Mod suit demonstration level
Fixed: MaxScript Warning popping up during export
Fixed: Copy process gives warning instead of crashing if a prerequisite is missing


Updates:

Added: Crysis Patch2 based Mod source code
Added: XSI Add-On (including Examples) as a zipped file
Optimized: Warning to close affected programs pops up on start
Optimized: ReadMe switched to html
Optimized: Installation rules for Plug-in are now more flexible




Documentation – Sandbox2 Manual Update

Following new tutorials/references have been applied to the Sandbox2 Manual:



Getting Started:

Installation of Sandbox2 Editor


Editor Basics:

Scene Organisation – Object Selection Floater


Basic Tutorials:

Set up a Mod in Crysis


References:

Time Of Day
Terrain Editing
Terrain Layers
Terrain Lighting
Decal
Gravity Volume
Road Tool
River Tool
Voxel Object
Track View Editor




Documentation - Asset Creation Update

In addition the Asset Creation Manual received an update as well. Plenty of new tutorials and references have been added. Please keep in mind that the manual is still Work In Progress and will receive constant updates.



Basics – General Info:

Exporting and Importing Animations


Basics – Character:

1st Person Characters


References:

CBA File Reference




Documentation – Programming Manual Update

We also would like to introduce you to a completely new manual called “Programming Manual”. This manual is especially meant to be used in conjunction with the Crysis game source code and covers various topics regarding scripting in LUA and coding in C++.



The content is still Work In Progress and will get enhanced within the next days and weeks by new tutorials and references. Currently the most important tutorial included is teaching you how to correctly compile your modified DLL file.





You can find the complete official documentation on http://doc.crymod.com.





Enjoy the content and happy modding!

-Crysis Dev Team



To find more information and support visit Crytek’s official portal www.crymod.com.
 
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#4088
ddd (Visitor)
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Re:Crysis Mod SDK v1.2 3 Years, 9 Months ago  
Vairo wrote:
QUOTE:
Crysis Mod SDK v1.2 is ready for distribution, so make sure you get your hands on it tonight folks.



Get The Crysis Mod SDK v1.2 Now!



With the Crysis Patch 1.2 release yesterday the world-wide gaming community received their long awaited update. Today we are happy to please the modding community with the release of the second Mod Software Development Kit for the award-winning FPS Crysis.





Mod SDK - Description

The first version of the SDK came with tools and assets the modders require to get their own creations exported into the Sandbox2 Editor which allows them to create complete new levels and modifications with outstanding content.



The Mod SDK v1.2 is the second release and includes the highly anticipated game source code of Crysis. With this code it is possible to implement your own functionalities and brand new features into the game and share it with the community.



In addition we also re-worked the installer to fix some problems and to make the whole installation process more comfortable to you. We also implemented the Softimage|XSI Mod Tool as separate zipped file that comes with example assets for you to work with.



To download the file, simply follow this link: Download Crysis Mod SDK V1.2.





Mod SDK v1.2 – Changelog

The list below represents the latest changes you will find in this SDK version:



Fixes:

Fixed: Folder structure issue with SDK_Mod suit demonstration level
Fixed: MaxScript Warning popping up during export
Fixed: Copy process gives warning instead of crashing if a prerequisite is missing


Updates:

Added: Crysis Patch2 based Mod source code
Added: XSI Add-On (including Examples) as a zipped file
Optimized: Warning to close affected programs pops up on start
Optimized: ReadMe switched to html
Optimized: Installation rules for Plug-in are now more flexible




Documentation – Sandbox2 Manual Update

Following new tutorials/references have been applied to the Sandbox2 Manual:



Getting Started:

Installation of Sandbox2 Editor


Editor Basics:

Scene Organisation – Object Selection Floater


Basic Tutorials:

Set up a Mod in Crysis


References:

Time Of Day
Terrain Editing
Terrain Layers
Terrain Lighting
Decal
Gravity Volume
Road Tool
River Tool
Voxel Object
Track View Editor




Documentation - Asset Creation Update

In addition the Asset Creation Manual received an update as well. Plenty of new tutorials and references have been added. Please keep in mind that the manual is still Work In Progress and will receive constant updates.



Basics – General Info:

Exporting and Importing Animations


Basics – Character:

1st Person Characters


References:

CBA File Reference




Documentation – Programming Manual Update

We also would like to introduce you to a completely new manual called “Programming Manual”. This manual is especially meant to be used in conjunction with the Crysis game source code and covers various topics regarding scripting in LUA and coding in C++.



The content is still Work In Progress and will get enhanced within the next days and weeks by new tutorials and references. Currently the most important tutorial included is teaching you how to correctly compile your modified DLL file.





You can find the complete official documentation on http://doc.crymod.com.





Enjoy the content and happy modding!

-Crysis Dev Team



To find more information and support visit Crytek’s official portal www.crymod.com.
 
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